The gnome is a race of small, green humanoids that live in the forest. They are weak against leaf blowers and dog whistles due to their enhanced hearing but also seem unable to organize without someone giving them commands. As shown by Journal 3 when Dipper wrote “leafblower” on an empty space for weaknesses-the first one ever discovered by any creature!
The gnomish race is actually much younger than we think. They were first recorded in the Renaissance and got conflated with other “fairy” creatures later on, but originally they were just some kind of earth elemental with similar weaknesses to ground dwelling folklore such as turning into stone if exposed too long at day light.
Dungeons and Dragons (D&D)
Gnomes are small, weak and often prey to bigger creatures. This is a reality of life which gnomes have learned how best accommodate for since most choose either sorcery or bardic music as their profession while others turn to alchemy in order gain the upper hand over foes who might otherwise overpower them physically. Read more about gnomes in D&D here.
Overview of the Gnome Race
Gnome types can be broken down into a number of categories, such as the Forest Gnomes who rarely interact with man and prefer to dwell in remote woods. Garden gnomes enjoy telling melancholy tales from long ago when they were part of our lives but now live mostly within gardens that have been abandoned for centuries or maybe just one house at any given time depending on their personality type! Dune Gnomes are larger than their woodland breathren counterparts and often times wear drab clothing not unlike what cavemen would wear while out exploring during prehistorical times – though this may seem rather humorous sometimes considering some people take these seriously whereas others don’t give care about anything anymore.